A little of what we’ve been up to.

October 1, 2015

Gone zshin'

Terminal is one of the more powerful apps that comes pre-installed on the Mac. In a nut-shell (see what I did?), it’s an emulator for bash, which is a command processor that lets us interact directly with the UNIX-based operating system that makes the Mac go. As developers, designers and curious tinkerers alike, it’s safe to assume we all rely on it one way or another.

September 24, 2015

Get to Know Your Work

I decided to experiment with keeping a journal of my projects: an iterative, running log that captures all the small day-to-day decisions made internally or with the client, in one place. It began as a way to keep myself more organized, but I’ve noticed a few benefits to this practice, and overall, it’s been a way for me to get to know my work much better. Unexpectedly, presenting my design work has become much easier, as this journaling has been a way for me to rehearse and commit to memory exactly what happens when anything is clicked, why I made each design decision, and how this will all come together in the CMS.

September 18, 2015

Tenure Means Trust

Our modern workforce seemingly champions what I call the two-year tech itch. That is to say, it’s in an employee’s best interest to move on from an employer after several well-fought, win-laden years. You’ve put your time in so you’re not a job-hopper, you stand to level up a few K; and maybe you want a loftier title, to start fresh at a new gig. It’s a very common sentiment—as though there is an hourglass cemented to the edge of your standing desk, just ticking away the time left before you wonder, “What am I still doing here?”

September 10, 2015

Enquire for Backgrounds

I often turn to background images and inline-CSS to achieve certain designs. In these cases, I’m looking for an image fill in available space without looking “broken” and background-size: cover is the usual go-to.

September 4, 2015

From Pixels to Inches and Back Again

My undergrad degree focused primarily on print design – much like three of the other four designers at Happy Cog. I admit at first, I really struggled to design for the web. After a while I took a step back and stopped limiting myself with the expectations of what it means to design a website, and started to think about how I could apply my print background to interactive design. I considered how interactions and cues on a website relate to opening a package, how publication design is similar to a content-heavy website in terms of type hierarchy, how printing techniques could inform web visuals, and more. This helped get me out of my initial funk.

August 27, 2015

Be a better painter

The past weekend I found myself in middle of the suburban maelstrom that is Saturdays at Home Depot™. If you’ve ever been to Home Depot on a summer weekend in New Jersey you know what I’m talking about. The entire universe of suburban dads swarm to Home Depot on Saturday to get supplies for the weekend’s chore list. It’s a controlled mayhem. Myself, I was in the market for some paint to freshen up our bathroom. I spent some time picking colors with my wife, settled on one, then sent her and the kids home while I waited in line for a gallon.

August 20, 2015

Things I’ve Learned From Working With My First Web Team

For the last 6 months or so, I’ve had the privilege of completing an internship working as a developer for Happy Cog. Throughout my time working here, I learned about the strategy, artifacts, and processes of building a beautiful, user-focused, responsive website. I attended both internal and client project meetings, worked directly with the designers and developers, and built an understanding of design systems and the best practices for coding.

August 17, 2015

A More Perfect Union

At Happy Cog, we frequently check in with each other about our respective projects and how things are going. In both post-mortems meetings and weekly check-ins we evaluate not only on the time, budget, and resourcing health of a project, but on how the client is doing – on the experience of working with each client.

August 10, 2015

Get Hired

These are the markers for how we evaluate design candidates. I should point out that these rules, with the exception of #3, apply across the board, regardless of the role you’re applying for: development, project management, operations, etc. Admittedly, they’re not so unique to us. You’ll find with other studios’ or agencies’ hiring managers that processes will vary — what’s your experience? Tell us in the comments — but if you keep these rules in mind you’ll have a good shot with any people-first, quality-minded organization.

July 30, 2015

Show Your Work

There is no Angie’s List for creative service companies. No IMDb for project credits. No peer review requirements for blog posts. Our industry is out here on its own, and left to act on our collective best behavior.

July 23, 2015

Coglaboration

Like many agencies, Happy Cog works with strategic partners and freelance professionals to supplement resources or to utilize their unique skills for internal or external project work. Finding people you can trust is not always easy.

July 10, 2015

Don’t Make Me Turn This Project Around...

As I sit in my living room, laptop open and a Cognition column awaiting my two cent contribution, I listen to the sound of my three children shrieking upstairs. It’s bath time and they’ve been freed from the prisons of their clothing. They may or may not be careening into one another in a darkened second-floor hallway, laughing like maniacs. Parenting, like client services, is the management of the wackiest of variables, people.

insights